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cover:  George Perez
Date: Jan 1986
Cover Price: $0.75

Reprinted in:
Translated and reprinted in CRISIS NAS INFINITAS TERRAS #3 (Brazil) (1989), OS NOVOS TITÃS #15 (Brazil), CRISIS EN TIERRAS INFINITAS TOMO #3 (Argentina) (2000), SUPER STAR COMICS #9 (French) and CRISIS ON INFINITE EARTHS #4 (French).

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    • Today in Marvel History: The Thanos Snap (21 May 2019) From INFINITY GAUNTLET #1 (Jul 1991) Marvel Comics On May 21, 1991, the Mad Titan upended existence with a single click of his fingers, killing 50% of life, and leaving the Super Heroes of the Marvel universe with the greatest fight in history ahead of them. Led by the resurrected Adam Warlock and aided by primal cosmic forces, Earth's protectors entered cosmic warfare in a six-issue event written by Jim Starlin and featuring the art of George Perez and Ron Lim. And 28 years later, the reverberations of this one action are still echoing across the world!
      Posted by Vu Nguyen
    Showing posts 1 - 1 of 4754. View more »
    "Death at the Dawn of Time" 
    writer:  Marv Wolfman 
    art:  George Pérez
    Jerry Ordway 
    colors:  N/A
    letters:  N/A
    editor:  N/A
    DC Comics

    CRISIS ON INFINITE EARTHS #10 (Digital) (29 Sep 2010)
    DC Comics

    SUPERMAN #275 (Mexico) (4 Jan 1998)
    Grupo Editorial Vid

    Grupo Editorial Vid

    CRISIS EN TIERRAS INFINITAS #10 (Peru) (Nov 2014)

    Are you ready for the summer?
    posted May 28, 2009 2:12 AM by vu sleeper


    Are you ready for the summer?
    Posted on May 26, 2009 - 03:24 PM by Tom Bondurant

    DC Comics
    Although science says it’s not summer yet, I’ve got a nice, bucolic, seasonal buzz going. 2009 will be my twenty-fifth summer collecting comic books (not counting that lackadaisical elementary-school period when I just read the things); and while I don’t particularly like sharing stories from the Olden Days, this time it feels appropriate.


    Throughout 1985, Crisis On Infinite Earths commanded my attention. I didn’t get a lot of Crisis crossovers, because the main book was pretty well stuffed to the gills. It arrived (mostly without fail) on the first ship week of every month, delivered 25 (or 48) pages of cosmic carnage, and then left me to pick over the details for the next three or four weeks. Crisis inspired multiple readings not with hidden symbols or deep philosophical meanings; but through a desire to linger over George Perez’s meticulous pencils, and (more importantly) to try and figure out how our heroes could possibly stave off universal Armageddon. For example, issue #10 featured the Spectre wrestling the Anti-Monitor with the future of all creation in the balance. However, running along the bottom tier of panels was a backup story, “The Monitor Tapes.” When I first saw the last panels of the issue shattering into shards of white nothingness, and the Spectre unable to hold reality together, I cursed “The Monitor Tapes.” Clearly the space could have been better used to show the outcome of the big fight!

    It was a long month between issues #10 and #11.

    [ Read more Are you ready for the summer? ]

    Real Life Cosmic Hand!
    posted Apr 8, 2009 12:40 PM by vu sleeper


    DC Comics
    (Vu: Look familiar?)

    PHOTO IN THE NEWS: Pulsar Creates Cosmic "Hand"

    April 6, 2009--A new x-ray image has revealed an unusual hand-shaped nebula that brings a whole new meaning to the expression "reach for the stars."

    NASA's Chandra X-ray Observatory recently snapped this shot of energetic particles streaming from a pulsar—the rapidly rotating core left behind after a very massive star exploded as a supernova.

    Known as B1509, the pulsar is thought to be about 1,700 years old and lies roughly 17,000 light-years from Earth.

    The tiny pulsar is just 12 miles (19.3 kilometers) wide. But it is spinning so fast—it makes seven complete rotations every second—that the particles it spews have created a nebula spanning 150 light-years.

    The pulsar's rapid rotation likely helped create the nebula's odd shape. Its finger-like pillars appear to be transferring energy to a nearby gas cloud, which glows orange and red in x-rays.

    —Victoria Jaggard

    Image courtesy NASA/CXC/CfA/P. Slane et al.

    The Monitor Tapes
    17 July 2008, 8:22AM CDT by vu (vu sleeper)
    From Ilke Hincer

    All Art by Al Vey based on original linework by George Perez
    Due to not having quality images of the Monitor Tapes feature of Crisis Issue 10, DC hired Mr. Vey to redo those parts to be part of future releases of COIE in various formats.  Mr. Vey was given a B&W copy of these pages for reference and redid all the Monitor Tape Subset of panels on a total of 7 boards (Shown Below). These pages were not physically worked on by Mr. Perez in any way. They are the artwork used for publication of the story for the Hardcover and subsequent Trade Paperback Editions.  These Pages are sold only as a set and are Make an Offer Only.  Each page also contains an overlay with the wording and any appropriate logos."
    Let's compare George's art with Al's:

    CRISIS: THE MONITOR'S TAPES #1 (1985), art by George Perez (pencils)

    CRISIS: THE MONITOR'S TAPES #1 (1998), art by Al Vey, based on George Perez's art.

    CRISIS: THE MONITOR'S TAPES #2 (1985), art by George Perez (pencils)

    CRISIS: THE MONITOR'S TAPES #2 (1998), art by Al Vey, based on George Perez's art.

    CRISIS: THE MONITOR'S TAPES #3 (1985), art by George Perez (pencils)

    CRISIS: THE MONITOR'S TAPES #3 (1998), art by Al Vey, based on George Perez's art.

    CRISIS: THE MONITOR'S TAPES #4 (1985), art by George Perez (pencils)

    CRISIS: THE MONITOR'S TAPES #4 (1998), art by Al Vey, based on George Perez's art.

    CRISIS: THE MONITOR'S TAPES #5 (1985), art by George Perez (pencils)

    CRISIS: THE MONITOR'S TAPES #5 (1998), art by Al Vey, based on George Perez's art.

    CRISIS: THE MONITOR'S TAPES #6 (1985), art by George Perez (pencils)

    CRISIS: THE MONITOR'S TAPES #6 (1998), art by Al Vey, based on George Perez's art.

    CRISIS: THE MONITOR'S TAPES #7 (1985), art by George Perez (pencils)

    CRISIS: THE MONITOR'S TAPES #7 (1998), art by Al Vey, based on George Perez's art.

    News: JLA/Avengers: Mystics

    April 03, 2005 07:36 pm
     From Ralph Ramil Mendoza

    JLA / AVENGERS: MYSTICS (Mar 2005), art by Ralph Ramil Mendoza
    Subject: JLA/Avengers:Mystics
    Date: Tue, 29 Mar 2005 19:22:51 +0800

    I'd like to share with you this new JLA/Avengers artwork. Highlighted this time are Sorcerers, Witches, Magicians, Gods, Demons, Celestials and other heroes whose powers are supernatural in nature.

    If you think the human chain concept seems familiar, then you're right. I based it on the mystical/cosmic battles in the issues of Crisis On Infinite Earths # 10, Avengers # 3 volume 3 and Marvel Two In One # 58. All of which were pencilled by George Perez himself.

    The warriors who're standing guard with weapons raised are, by the way, my idea.

    Hope you like it!
     November 3, 2003 | CBG's Retroview: Crisis
    From COMICS BUYER'S GUIDE #1565 (14 Dec 2003)

    COMICS BUYER'S GUIDE #1565 (14 Dec 2003)
    Krause Publication
    written by Jim Johnson
    published in COMICS BUYER'S GUIDE #1565 (14 Dec 2003)

    DC editors bestowed four-color godhood upon Marv Wolfman, when they OK'd his proposal to revamp the company's incomprehensible 50-year history in the early 1980s. and, like an angry deity come judgment day, Wolfman waved his hand and wiped countless redundant universes from existence, making the DC universe a more accessible place for new readers.

    Of course, fandom would have settled for no one other than George Pérez to illustrate such an epic, and Pérez superceded all expectations by turning in one of the finest efforts of his career.

    DC Comics

    Wolfman wastes no time getting started, beginning the culling of the multiverse on the second page. With the ironically heroic demise of Earth-3's Crime Syndicate immediately thereafter, Wolfman also kicks off the first of many emotionally intense and beautifully constructed death sequences.

    It's a bit unfortunate that the remainder of the issue is little more than exposition for the rest of the series, but riding along while various heroes and villains from different Earths and eras are brought together is, nonetheless, a fanboy's delight.

    DC Comics

    It's another fairly slow issue, action-wise. But that's barely noticed amid the excitement generated from the intermingling of such characters from different Earths and time periods as Kamandi and Earth-2's Superman, for example.

    Amazingly, among the dozen of characters utilized (so far), Wolfman still manages to squeeze in panel time for individual characters, like The Flash and Psycho Pirate, who eventually play important roles. And, as if that weren't enough, he jams a few intriguing plot developments into an already-packed issue. Astonishing.

    DC Comics

    It would be easy to criticize the fact that all Wolfman does here is fill another issue with unlikely, ragtag alliances plopped into random time periods.

    Except it's just too doggone cool not to like, and this is what we all paid 75¢ to see, after all.

    This is fun, plain and simple. But it's obviously none are having as much fun as Wolfman and Pérez themselves, who are making the most of the limited playtime allotted to them In comicdom's biggest sandbox.

    DC Comics

    Not to worry. It is a 12-issue series, remember?

    Recognizing the need for a breather, Wolfman shifts from the razzle-dazzle of the previous issue's mix'n'match team-ups to the relatively quiet introduction of new characters. Although neither the new Doctor Light nor Lady Quark made any kind of long-term impression on the DC universe, their importance to this story helped keep it from becoming nothing more than a year-long slugfest. Not that there would have been anything wrong with that, of course…

    DC Comics

    No longer content with just sampling characters from the DC universe, Wolfman brings aboard just about every significant player of the day and manages to cram them all into one scene, no less. Hundreds of worlds have been destroyed, and the focus now narrows to a mere handful of dimensions and paltry few hundred characters.

    The villain behind the Crisis is finally revealed, and he also calls himself the Monitor; fancy that. Future references wisely referred to him as - what else? The Anti-Monitor.

    DC Comics

    Who says all the action has to belong to the "main" earths? Wolfman turns the wow-factor up yet another notch by bringing the former Charlton, Fawcett, and Quality heroes into the conflict.

    As with all renovations, half the work is cleaning house first. With this issue, Wolfman has done just that.

    It's been a multiversal rollercoaster ride so far, and, with the surviving worlds and heroes now gathered, it's clear that the best is yet to come. And it does.

    DC Comics

    The grandest and most heart-wrenching issue so far. Having helplessly watched countless worlds die, the heroes finally get to go on the offensive in the most epic and grandiose battle yet. If Pérez' instantly classic cover didn't foreshadow the outcome, world of mouth among fandom certainly did. But, for all its lack of surprise, Kara's death has no less an emotional impact.

    Speaking of the cover, Pérez took some heat for a rather, er, uncanny similarity to John Byrne's Uncanny X-Men #136 cover from five years earlier.

    DC Comics

    A month prior, no one would have thought Wolfman could top Supergirl's heroic death, but with this issue he does just that. Only this time, it is one of the DC universe's founding fathers who bravely gives his life for that very same universe.

    And, seniority notwithstanding, his death is all the more tragic because he dies alone, not among his allies, as Kara did, and therefore, his sacrifice goes unknown, at least initially. To this day, this remains probably one of the best written death scenes in comics.

    DC Comics

    With the surviving worlds momentarily out of danger, Wolfman takes a break from bumping off major characters and focuses on many of the previously neglected super-villains of the DC universe. Actually, it's not so much a break as it is a detour, for this villainous coup has nothing to do with the events of past issues; it's just about bad guys doing what that guy thing.

    But one has to forgive Wolfman for his fanboyish diversionary indulgence, because, well, it's a really, really fun issue to read.

    DC Comics

    Oddly enough, Wolfman aborts the villain's multi-world takeover as unexpectedly as it began, and it's mildly disappointing, because it's suddenly truncated rather than truly resolved. This would have been a neat idea to revisit, were the entire multiverse not seemingly destroyed at the end of this issue.

    In fact, that destruction was originally intended to be the end of the series, leaving the DC universe wide open for future revamps, but Wolfman was ultimately given two more issues to give this series a true conclusion and tie up the many loose ends in more fitting fashion.

    DC Comics

    As Doc Brown would say, one has to think fourth-dimensionally to understand what's just happened.

    Or one could just pay close attention to Wolfman's explanation, which actually makes sense, considering that hundreds of universe have been retroactively wiped from existence.

    Which is different from being destroyed, according to Wolfman. When criticized for writing the deaths of hundreds of billions, Marv said that, technically, these universe didn't die; they never existed in the first place. So the first 50 years of continuity could now classify as Elseworlds stories!

    DC Comics

    The multiverse problem has been fixed, so Wolfman basically uses this issue as a lengthy denouement to address the fates of the now-redundant Earth-2 heroes.

    But Wolfman appropriately gives special treatment to the Golden Age Superman, in an incredibly heroic battle in which, for once, the hero doesn't lose his life but is, instead, given a blissful retirement.

    Wolfman did exactly what he intended: he left the DC universe a much cleaner, simpler place. Unfortunately, it didn't take long for it to become mucked-up again.