| From winterfell.blogs.com|
Ranking the Runs on Wonder Woman
July 16, 2008 by Chris Fluit
Last fall, I wrote a series of in-depth reviews of the George Perez run on Wonder Woman that launched the second volume of that title....
What’s Good: If you read my reviews from last fall, then you already know what I think is good. First and foremost, there is the incredible George Perez art. There’s such attention to detail, such beauty, such variety of panel and page construction. But the George Perez run is not just about the beautiful art. Perez also does an excellent job of world-building. He crafts four separate environments for Wonder Woman, each of which has their own complexities, relationships and distinctiveness. There is Olympus and the pantheon of the Greek gods; there is Themyscira, Paradise Island, and the Amazon women; there is Boston, Wonder Woman’s new home in patriarch’s and her friends that live there, Julia and Vanessa Kapatelis; and there is the U.S. military with its friends and allies and enemies, most notably Etta Candy and Steve Trevor. Against the back-drop of these settings, George Perez alternates between epic stories with big villains like Ares God of War, the Cheetah and Circe and intimate personal stories such as the death of a friend in “Who Killed Myndi Mayer?”
What’s Not Good: I have two complaints, one of which is minor; the other more significant. The minor complaint is that, like a lot of ‘80s comics and television shows, George Perez’s Wonder Woman had a certain earnestness when dealing with social issues that sacrificed story for message. The more significant complaint is that the run went on a little too long. The last year, from issues 51 to 62, were confusing, especially when Perez tried to use Wonder Woman as an anchor for the “War of the Gods” crossover.